Display Name = "Forest of Spirits"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 202, 235, 0, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([73, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([64, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([561, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([30, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([302, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So this is the Forest of Spirits. Sylph resides in here somewhere..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyukyu, kyuu!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Along with Sylph, there are plenty of fairies and elves hiding in this forest, but they usually mean no harm to humans."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Of course, it's another story if you trespass in their territory. After all, the world is in chaos..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Evil fairies and elves lurk in this forest. Whenever they see humans, they become frenzied and attack them."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But we need to go in. I need to form a contract with Sylph and acquire the power of wind!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["According to dad, that will push history towards how it's supposed to be. Besides, I do want to become more powerful..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Now, let's go! I'm sure Sylph is deep inside the forest!"])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Sylph search, start."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Honestly, I'm against this. To think you have to borrow the power of an evil bunch of spirits, of all things."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Well, as long as you treat them like dirty rags... I'll make an exception and allow it."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([188, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sylph_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Eh, eh? What does a human want here?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Um... Are you Sylph of the Four Spirits?"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Yes, I am Sylph. Do you require something from me?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I came here because I want to borrow your power."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Why do you want my power? Can you tell me your desire?"])
    ShowChoices([["To catch up to my dad", "For the sake of what I was entrusted with", "To protect the world", "For world domination"], 0])
    When([0, "To catch up to my dad"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm looking for my dad. If I have the power of spirits, I think I'll be able to catch up to him."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I came all this way chasing after my dad. But I need more power to get any further."])
      ShowPicture([5, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>Is that so... Looks like my power won't be used for bad things."])
      Empty([])

    When([1, "For the sake of what I was entrusted with"])
      ConditionalBranch([1, 1021, 0, 2, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>On the way here, I was entrusted with many things by various people. Among them, there's someone who entrusted their power to me, and then died..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>On the way here I was entrusted with many things by various people."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I need more power to live up to their trust. That's why I want you to lend me your power."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I need power to move forward, on behalf of everyone who entrusted me with their feelings."])
      ShowPicture([5, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>Is that so... Looks like my power won't be used for bad things."])
      Empty([])

    When([2, "To protect the world"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Right now, major disasters are happening all over the world. I need power to confront them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["From here on, we will probably fight many powerful enemies, too. In order to overcome those battles, I need power."])
      ShowPicture([5, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>Is that so... Looks like my power won't be used for bad things."])
      Empty([])

    When([3, "For world domination"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In order to dominate this world..."])
      ShowPicture([5, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([303])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>Hey, is your head okay...?"])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>But... a spirit's power can't be given to a weak man. Rather, a weak man can't master my power."])
    ShowPicture([5, "80_sylph_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>So... I'll test you in a fight! Then I'll surely see whether or not you're worthy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If you want to test me, then don't hold back! I'll meet you with my full strength!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Despite everything, you are a human that I have acknowledged. This mock test is pointless, let's finish it quickly!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>A mere spirit is going to test the human I have my sights on? You lowly fly, become one with the wind you so love!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>I'll smash her up too!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>I've always wanted to dissect a fairy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>I'm not fond of being violent to fairies, but... if that's what she wants..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Then I shall assist you. I'll overwhelm her with firepower!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Are you the world's enemy? Then Hild will take you out..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sylph_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>I feel like I'm about to be beat up..."])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>......"])
      ShowPicture([5, "80_sylph_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>...?"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>...Chi Pa Pa!!"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>Chi Pa Pa♪"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 212, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, victory is ours! We pass the test, right?!"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>\"I shall test whether or not you are qualified to use this power...\" Normally, when told something like that, only the one I called upon would challenge me, right?"])
    ShowPicture([5, "80_sylph_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>Then, isn't it weird that everyone beat me up? I held out well anyway, right...?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>(Why did it wind up like we were the ones testing her...?)"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Why did it wind up like we were the ones testing her...?)"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>(Why did it wind up like we were the ones testing her...?)"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Why did it wind up like we were the ones testing her...?)"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>That's horrible! It's not faaaair!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>S-sorry... I respect your determination, but that battle was... Yeah."])
      Empty([])

    ChoicesEnd([])
    ShowPicture([5, "80_sylph_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Well then, you pass! As promised, I'll lend you my power♪"])
    ShowPicture([5, "80_sylph_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>First, the summoning contract... There!"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh...?! What's happening?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mysterious feeling spreads throughout my body. It feels like my body is fusing with the air around me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It feels as though the wind itself is blowing inside my body. Is this what it means to borrow the power of the spirits?"])
    ChangeSkills([0, 1, 0, 3106])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[300]\\C[1]Sylph\\C[0]!"])
    ShowPicture([5, "80_sylph_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>You don't need a summoner's knowledge for this. It's an exclusive contract! You can call me from the \\C[5]Special\\C[0] category."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>If you want me to beat up someone, I'll come with you as well. You can summon me even when I'm in your party, so don't worry♪"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(12)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph joined the party!"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Domesticating spirits, how interesting... Ah, I prepared a bird cage for just such a situation, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyukyuu!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1001, 1001, 0, 0, 17])
    Wait([60])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mm, our objective is complete. Now, let's leave the forest."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Good grief, so you ended up contracting with a spirit after all... Well then, let's quickly leave this forest."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's this... My spine is all tingly..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>What's with this abnormal magic?! It's similar to holy power, but it's too ominous to be that of an angel's!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What is this abnormal magic?! It's as if holy energy went berserk and degenerated!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Darkness5\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([-1, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The next moment, the owner of this magic appeared!"])
    Wait([15])
    ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>ANGEL... ANGELll..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>W... what's with this guy?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>What is this monster?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>No way... it can't be...?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's no doubt, this is the monster the fairy and the elf mentioned. However, they said he doesn't attack anyone..."])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>ANGEL... ANGEL... ANGELLLLLlllll!!"])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>ANGELANGELANGELANGELANGELANGELANGELANGELANGELANGELANGELANGELANGEL!! ANGELANGELANGELANGELANGELANGELANGELLLLLLL!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hey... this isn't like what they said! He's clearly attacking us!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>There's no time to be shaken! Let's fight back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>He's attacking in reaction to holy energy! To Luka and I there's no worse enemy!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>DESTROY, ANGELS... ANGELANGELANGELANGELANGELLlll...! DESTROYDESTROYDESTROYDESTROYDESTROYDESTROYDESTROYDESTROYDESTROYDESTROY...!!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    CallCommonEvent([10])
    BattleProcessing([0, 213, false, false])
    CallCommonEvent([11])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2320, 2320, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    Script(["gain_medal(3001)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Phew, that surprised me."])
    ConditionalBranch([12, "actor_class_level_over?(1, 362, 1)"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["By overcoming such a formidable enemy, a hidden power awakens within Luka..."])
      PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
      Script(["set_class_level(1, 362, 1, false, true)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka has become a Lowly Angel!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>No way, I can hardly believe we beat it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>No way, I can hardly believe we prevailed..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It was a strange opponent, but... In any case, I managed to properly form a contract with Sylph."])
    CallCommonEvent([306])
    Script(["gain_medal(23)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>Yaay, playing in the river♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>I'll play in the river too♪\n*wash* *wash*, *bubble* *bubble*..."])
    ExitEventProcessing([])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>Wa...ter..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Oh? It seems like we can pass through the shallow part of this river."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1001, 0, 14, 2])
      ShowTextAttributes(["fairys_fc1", 1, 0, 2])
      ShowText(["\\n<Fairy>I was told I shouldn't talk to strangers..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 15, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["fairys_fc1", 1, 0, 2])
        ShowText(["\\n<Fairy>Recently, a scary monster started appearing in this forest. It doesn't attack us, but it's very, very scary..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>A scary monster? If it's up to no good, we can't leave it alone..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But she said it doesn't attack anyone. Maybe they're just discriminating against it because it looks scary."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>If I find it, I'll try talking first. If it turns out to be bad, I'll deal with it then."])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>Thank you! I'll give you this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ControlSelfSwitch(["A", 0])
        ChangeItems([28, 0, 0, 1])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>Be careful, that monster is really scary..."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>Be careful, that monster is really scary..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 16, 1])
      ShowTextAttributes(["fairys_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>The monster stopped appearing lately♪\nDid someone beat it up...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 1001, 0, 14, 2])
      ShowTextAttributes(["elf_fc2", 0, 0, 2])
      ShowText(["\\n<Elf>Good grief, this is troubling... Huh? It's none of your business, human."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 15, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["elf_fc2", 0, 0, 2])
        ShowText(["\\n<Elf>Wah, an enemy?! ...Wait, it's just a human."])
        ShowTextAttributes(["elf_fc2", 0, 0, 2])
        ShowText(["\\n<Elf>Recently, a spooky monster has been haunting the forest. It's not attacking us, but everyone's scared."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But if it doesn't attack you, maybe it only looks spooky and is actually harmless?"])
        ShowTextAttributes(["elf_fc2", 0, 0, 2])
        ShowText(["\\n<Elf>Well, you're not wrong, but... its appearance is clearly abnormal."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>If I find it, I'll try to persuade it to stop scaring everyone. If it really doesn't want to hurt anyone, I'm sure it will understand."])
        ShowTextAttributes(["elf_fc2", 2, 0, 2])
        ShowText(["\\n<Elf>I don't think so, but... Well, fine. Take this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ControlSelfSwitch(["A", 0])
        ChangeItems([5, 0, 0, 1])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["elf_fc2", 2, 0, 2])
        ShowText(["\\n<Elf>Don't force yourself to fight it. It clearly isn't a normal opponent..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 16, 1])
      ShowTextAttributes(["elf_fc2", 0, 0, 2])
      ShowText(["\\n<Elf>That monster disappeared... Could it be that you got rid of it?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ControlSwitches([2089, 2089, 1])
    ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Uuh... how strong..."])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>ANGELL... DESTROYyyy..."])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Aiming at the fallen Luka, the Armored Berserker swings his sword down!"])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
    ControlSwitches([32, 32, 0])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I won't let you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stopped! Nero caught the Armored Berserker's sword!"])
    ErasePicture([5])
    Wait([15])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    Wait([15])
    ShowPicture([5, "80_neris_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>Hey, Luka, are you okay?!"])
    ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>They've taken a lot of damage... Neris, bring them to a safe place."])
    ErasePicture([6])
    ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>OOooOOo... OOOooOOooOOO! ANGELANGELANGELANGELLlll....!!"])
    ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>Can I leave that thing to you, bro?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No problem. I'll take him on."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>Then leave Luka and his tag-alongs to me!!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([15])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Now..."])
    ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>ANGEL... ANGEL... ANGELLLllllll!!"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>My apologies, but I will show you no mercy. I'm sure this berserk state has been forced on you against your will, but..."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "ct_nero3", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Regardless of what my body is, I command the holy and the dark. The yoke of heavens, the calamity of earth, the one who manages the rules of all creation..."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShowPicture([5, "ct_nero4", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>The one whose footsteps of victory engrave anxiety in others! The morning star of the heavens, the unlucky star of the land!"])
    ShowPicture([5, "80_nero_st11b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>I will take you on with all my strength! Here I come, hero Heinrich!"])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>WWWOOOOOoOooOOOOO! ANGELANGELANGELLLLllLl!!"])
    ErasePicture([5])
    Script(["set_temp_actors(701)"])
    ChangeBattleBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 213, false, false])
    CallCommonEvent([11])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    Script(["release_temp_actors"])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>WWWOOOoOOooooo..."])
    PlaySE(["RPG::SE(@name=\"mon_syometu\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Armored Berserker turned into particles and disappeared."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>He wasn't destroyed... As long as his soul is separated, the holy husk will go berserk again and again."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>......"])
    Wait([30])
    ShotBalloonIcon([65, 8, true])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>That Neris... She didn't dump Luka's comrades somewhere, did she?"])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ControlSwitches([33, 33, 1])
    ErasePicture([5])
    ErasePicture([6])
    Wait([240])
    ChangeTransparency([1])
    PlayBGM(["RPG::BGM(@name=\"enrika\", @volume=100, @pitch=100)"])
    TransferPlayer([0, 626, 1, 0, 0, 2])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>Pain, pain, go away!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([450, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ControlVariables([1047, 1047, 0, 0, 1])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>The power of wind gathers here, I see. I can feel the circulation of natural energy."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Can you give me a little time? I want to collect observational data on the spirits."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>It's fine, but... how are you gonna do that?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's fine, but... how are you going to observe them?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>I have a self-made measurement makina. It doesn't just receive, but also interferes with natural energy..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>What?! My ahoge is tingling!"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>My, an immediate reaction. Let's send an interference wave, then..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Strengthening the interference wave. Two times... Four times... Eight times..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>*crackle*..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>*crackle* *crackle*..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>*crackle* *crackle* *crackle* *crackle*..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>The power of wind is growing, isn't it... Now, how will she respond?"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Chi Pa Pa! Chi Pa Pa! Flower on my head! Chi Pa Pa!"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Chi Pa Pa! Chi Pa Pa! Sun is spinning! Chi Pa Pa!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Sylph broke!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>...T-this might be an important key. Let's record this song..."])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>...Well, it is strangely catchy."])
    ChangeSkills([0, 167, 0, 2084])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph learned \\I[184]\\C[1]Chi Pa Pa Song\\C[0]..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>...Ahh?! What was I doing?"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>My head turned spinny..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>It's all right, it was spinny in the first place. Still, I want to collect more detailed data."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Next, let's go to the earth spirit Gnome's dwelling. Can you take me to the Safar Desert?"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>*crackle* *crackle*..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>(Are those strange waves still inside her?)"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Those strange waves are still inside her...)"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ControlSwitches([2141, 2141, 0])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Mmm, I feel wind energy... My barbels are twitching."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>I not only have the wisdom of age surpassing a turtle's, but I'm also highly sensitive to nature. If I absorb this wind energy, well..."])
    ChangeSkills([0, 99, 0, 3038])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigi learned \\I[157]\\C[1]Squall\\C[0]!"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Mm, just like this. Now, let's depart!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([0, 2230, 1])
      ControlSwitches([2230, 2230, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>You came again...\nYou wanted to be violated like this, didn't you?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaa... L-let me rest..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the youths has been found!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, we found Youth C!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Don't get the wrong idea, this is his punishment.\nI'm teaching his body the wrath of nature."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If it's punishment, I guess that's okay..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Hora, do you realize now...?\nElves will savor your misery as they squeeze out all of your sperm...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaaaaah!! I'm drying uuuup!!"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Hora, do you realize now...?\nElves will savor your misery as they squeeze out all of your sperm...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaaaaah!! I'm drying uuuup!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([0, 2230, 1])
      ControlSwitches([2230, 2230, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>You came again...\nYou wanted to be violated like this, didn't you?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaa... L-let me rest..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the youths has been found!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, we found Youth C!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Don't get the wrong idea, this is his punishment.\nI'm teaching his body the wrath of nature."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If it's punishment, I guess that's okay..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Hora, do you realize now...?\nElves will savor your misery as they squeeze out all of your sperm...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaaaaah!! I'm drying uuuup!!"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Hora, do you realize now...?\nElves will savor your misery as they squeeze out all of your sperm...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth C>Hyaaaaah!! I'm drying uuuup!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])
